John Wick Chronicles
John Wick is a VR arcade shooter based on the John Wick Licence. The game is a collaboration between Starbreeze Studios & Lionsgate. The game is available on Steam using HTC Vive headset & is available in ImaxVR center using StarVR headset.
Context
JW is the first project I worked on with GamecoStudios. We developped the game in Paris in the Starbreeze Paris studio.
Role
Level Designer / Scripter
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Engine
Unreal Engine
Date
February 2016 to February 2017
CHARON TRAVELED FROM THE MOVIE TO THE GAME
My Job
Game Designer / Level Designer
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I designed all the training room waves & implemented them by myself.
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I designed & scripted 2 of the 3 bosses of the game and implemented them in the game
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- The Chopper in the rooftop level, making going and coming, firing at the player with its minigun and spawning enemies to drive the player's attention
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- Ethan, the final boss in the Yacht, devided in 4 steps, throwing grenades at player and coming all along the level, between enemies waves
Scripter
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I was in charge of designing & programming AI.
- 4 archetypes of enemies
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- 2 of 3 bosses
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In order to add dynamism in the last level, I scripted a tool allowing us to add explosion and smoke between each wave, making the yacht being more and more damaged until the end of the level
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I also prototyped some killed feature like a grenade launcher for the assault rifle or destructible window cleaning platform
Other​
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I worked on animations production as I was in charge of scripting AI. I had to communicate with animators in order to have the quicker and more efficient production possible, as we had 3 animators (all in long distance work) for more than 150 animations and we had to implement them all in the project in less than two weeks.
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Lots of Testing and debugging
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Optimisations tasks
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