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The Mummy : Prodigium Strike

     The mummy is an arcade VR shooter based on the Universal film, taking place in the dark universe. The game is a collaboration between Starbreeze Studios & Universal. The game is playable in Imax VR centers and will be playable in the coming Starbreeze VR center in Dubai. The game is only compatible with StarVR

Context

        The mummy has been developed in the Starbreeze Paris studio

Role 

Level Designer / Scripter

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Engine

Unreal Engine

 

Date 

February 2017 to June 2017

THE MUMMY 

My Job

Game Designer / Level Designer

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Before everything else, the game is a advertising experience, it's supposed to be hard to die. I worked on the enemies behavior. They were supposed to be weak and rarely attacking the player.

 

I designed and scripted tools to make enemies spawn during the fly of the helicopter. We wanted a total control on enemies behavior 

    - Normal running enemies

    - Walking enemies (for the intro)

  - Jumping enemies (on cars or on the player choper)

    - Tree jumping enemies

    - Scripted special enemy taking a prodigium in the trees to kill him

Scripter

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Adding to enemies development, I also scripted events like raven waves spawning at times, prodigiums cars firing at enemies etc.

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A lot of attention has been given to the optimisation as the map is huge and the game was supposed to run at 60FPS using StarVR. We hunted down each function, each material consumming FPS (CPU or GPU were both optimized)

FIRST PHASE : THE PLAYER IS IN THE HELICOPTER? PROTECTING THE AMBULANCE

SECOND PHASE : PROTECTING CRASHED AMBULANCE, WAITING FOR THE MUMMY ARRIVAL

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