The Mummy : Prodigium Strike
The mummy is an arcade VR shooter based on the Universal film, taking place in the dark universe. The game is a collaboration between Starbreeze Studios & Universal. The game is playable in Imax VR centers and will be playable in the coming Starbreeze VR center in Dubai. The game is only compatible with StarVR
Context
The mummy has been developed in the Starbreeze Paris studio
Role
Level Designer / Scripter
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Engine
Unreal Engine
Date
February 2017 to June 2017
THE MUMMY
My Job
Game Designer / Level Designer
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Before everything else, the game is a advertising experience, it's supposed to be hard to die. I worked on the enemies behavior. They were supposed to be weak and rarely attacking the player.
I designed and scripted tools to make enemies spawn during the fly of the helicopter. We wanted a total control on enemies behavior
- Normal running enemies
- Walking enemies (for the intro)
- Jumping enemies (on cars or on the player choper)
- Tree jumping enemies
- Scripted special enemy taking a prodigium in the trees to kill him
Scripter
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Adding to enemies development, I also scripted events like raven waves spawning at times, prodigiums cars firing at enemies etc.
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A lot of attention has been given to the optimisation as the map is huge and the game was supposed to run at 60FPS using StarVR. We hunted down each function, each material consumming FPS (CPU or GPU were both optimized)