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Close Call

  Close Call is an exploration / survival game in space using the virtual reality. In a uchronia of the Cold War, the player is put in the suit of an astronaut lost in a devasted Russian space station. Switching from no-gravity to artificial gravity, he must escapes while deciding to follow or not the A.I. that he’s carrying.

Context

  Close Call is my final year student project. 

Finalist

Role 

Project Manager / Level Designer

 

Team

2 Level Designers

1 Game Designer

3 Graphists

1 Programmer

Engine

Unreal Engine 4

 

Date 

September 2014 to June 2015

 

 

Our Final Trailer 

 

My Job

Level Designer

 

I work on the two levels of the prototype.

- The first level including the tutorials

- The second level, containing the true experience

Tasks :

- Conceptualization of the levels

- Adding Interactions

- Scripting Events

- Optimization of level streaming

 

IMMENSITY FEELING

STREAMING & EVENT SCRIPTING

Project Manager

 

I make sure the prototype will be finished in time and will fill specification for the jurys

Tasks :

- Defining short-time objectives with the leads

- Evaluating the workload

- Communicate with externs (Sound Designers)

 

POSTER SCOPE OF THE PROJECT

 

- Management of a develpment team

- Unreal Engine 4 Specificities (Blueprint, Streaming, Level Editor, Compilation...)

 

 

In Short

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