top of page
Close Call
Close Call is an exploration / survival game in space using the virtual reality. In a uchronia of the Cold War, the player is put in the suit of an astronaut lost in a devasted Russian space station. Switching from no-gravity to artificial gravity, he must escapes while deciding to follow or not the A.I. that he’s carrying.
Context
Close Call is my final year student project.
Finalist
Role
Project Manager / Level Designer
Team
2 Level Designers
1 Game Designer
3 Graphists
1 Programmer
Engine
Unreal Engine 4
Date
September 2014 to June 2015
Our Final Trailer
My Job
Level Designer
I work on the two levels of the prototype.
- The first level including the tutorials
- The second level, containing the true experience
Tasks :
- Conceptualization of the levels
- Adding Interactions
- Scripting Events
- Optimization of level streaming
IMMENSITY FEELING
STREAMING & EVENT SCRIPTING
Project Manager
I make sure the prototype will be finished in time and will fill specification for the jurys
Tasks :
- Defining short-time objectives with the leads
- Evaluating the workload
- Communicate with externs (Sound Designers)
POSTER SCOPE OF THE PROJECT
- Management of a develpment team
- Unreal Engine 4 Specificities (Blueprint, Streaming, Level Editor, Compilation...)
In Short
bottom of page