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Kawiteros

  Kawiteros is a contemplative and peaceful 2D experience inspired by Huichol culture. The player controls a shaman in his initiatic journey and his accompanied by a guide spirit. Thanks to him, he's able to give energy to nature elements and change their properties to progress in his quest.

Context

  Kawiteros is my internship project developped at Neko Entertainment

Roles 

Level Designer / Game Designer

Engine

Unity

 

Date 

Since July 2015

 

 

CONCEPT ART OF THE FINAL CHAPTER

My Job

Level Designer

 

I am the main Level Designer of the project. In collaboration with the narrative designer, I imagine the structure of the game and communicate it to the team thanks to global schemes. 

 

After the global scheme, I imagine several puzzle and allocate them to the correct locations. Then I work with the artists and the programmer to creates those puzzles

Tasks :

- Conceptualization of the chapters with the narrative designer

- Conceptualization of the puzzles according to the narration 

- Communication with all the team

- Imagination of new gameplay elements

 

FIRST CHAPTER SCHEME

SCREENSHOT OF THE FIRST CHAPTER

PUZZLE SCHEME

PUZZLE SCHEME

Level Builder

 

I am the main Level Designer of the project. In collaboration with the narrative designer, I imagine the structure of the game and communicate it to the team thanks to global schemes. 

 

After the global scheme, I imagine several puzzle and allocate them to the correct locations. Then I work with the artists and the programmer to creates those puzzles

Tasks :

- Conceptualization of the chapters with the narrative designer

- Conceptualization of the puzzles according to the narration 

- Communication with all the team

- Imagination of new gameplay elements

 

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