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Kawiteros
Kawiteros is a contemplative and peaceful 2D experience inspired by Huichol culture. The player controls a shaman in his initiatic journey and his accompanied by a guide spirit. Thanks to him, he's able to give energy to nature elements and change their properties to progress in his quest.
Context
Kawiteros is my internship project developped at Neko Entertainment
Roles
Level Designer / Game Designer
Engine
Unity
Date
Since July 2015
CONCEPT ART OF THE FINAL CHAPTER
My Job
Level Designer
I am the main Level Designer of the project. In collaboration with the narrative designer, I imagine the structure of the game and communicate it to the team thanks to global schemes.
After the global scheme, I imagine several puzzle and allocate them to the correct locations. Then I work with the artists and the programmer to creates those puzzles
Tasks :
- Conceptualization of the chapters with the narrative designer
- Conceptualization of the puzzles according to the narration
- Communication with all the team
- Imagination of new gameplay elements
FIRST CHAPTER SCHEME
SCREENSHOT OF THE FIRST CHAPTER
PUZZLE SCHEME
PUZZLE SCHEME
Level Builder
I am the main Level Designer of the project. In collaboration with the narrative designer, I imagine the structure of the game and communicate it to the team thanks to global schemes.
After the global scheme, I imagine several puzzle and allocate them to the correct locations. Then I work with the artists and the programmer to creates those puzzles
Tasks :
- Conceptualization of the chapters with the narrative designer
- Conceptualization of the puzzles according to the narration
- Communication with all the team
- Imagination of new gameplay elements
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